Handheld Mode could cut the frame rate in half (it does not, don’t worry) and I would still be singing its praises. I may sound like I am overselling it, but this is the most incredible quality of life change for the game. Using the Nintendo Switch touchscreen to paint in Okami is an earth shattering development. Especially since Handheld Mode offers something that makes this version of Okami amazing. I was so thrilled with the idea of having a game that I have loved for so many years with me anywhere, that having it in this form and functioning triumphed everything else. It is possible there are some very minor issues, but I spent the majority of my time playing it away from a TV and enjoying every moment. I did not notice any difference in performance between docked and undocked gameplay. I feel Okami in Handheld Mode is the way people are supposed to be playing this game. Things looked beautiful, which is a given since Okami’s art direction means it looks suitable an array of devices of varying power. I did not notice any framerate issues or lag in my time. Both docked and undocked, it just plain works. It ran pretty much flawlessly for the over 12 hours I played. After all, this is a title that was a major player in the Nintendo Wii game library. it genuinely feels like the Nintendo Switch is the real place to be. While Okami HD has been around before and brought enjoyment to a lot of people on various platforms. The action-RPG has been taking people on this adventure since 2006, when it made its PlayStation 2 debut, but never before has it felt so perfectly suited to a system. Darkness has spread across in Okami’s Nippon, and this wolf goddess and her envoy, a diminutive artist named Issun, must travel around the country defeating demons and using Celestial Brush techniques to paint a better world.
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