![]() It appears that Nate's on his last leg, stumbling through the deep snow with a blizzard raging around him. As you push forward from here, a cutscene will take over. Approach the wreckage and work your way up the ridge to the left. With all four waves of enemies slain, there's no other danger here for you to worry about. It should land atop a gray crate.Īfter gathering the treasures, all that's left to do is work your way to the fiery train wreckage at the far end of this area from where you initially began. From the snow below, shoot it down, and then gather it up when it falls. On the side of the train car facing the rock face barrier of the area, you will see a flashing light sitting along the top end of the train. You should see a fairly intact train car on the left side towards the beginning of the area. If you're facing the fiery wreckage, the treasure can be found on the left side of this area. Out of the three pieces of treasure here, this one is the most frustrating one to find. The third and final treasure of the chapter can also be found in the snowy area with all of the train wreckage, and once more, you'll want to wait until all four enemy waves are felled before you go after it. TREASURE FIFTY-ONE | Tibetan Silver Vase (3/3 & 51/101) The latter choice is actually the easiest, but make sure you don't do it when more than one enemy is approaching you, or you'll become easy fodder for their shotguns. You can either use grenades to soften them up before laying the killing blow with your firearm of choice (there are plenty of grenades to use if you keep looking around as you fight), or you can fight them with melee attacks. You have two good options here if you don't want to sink endless amounts of ammunition into them. It's the fourth and final wave of enemies that should concern you most, because this trio of shotgun-wielding enemies have heavy armor on. Instead, simply shift around so that you're well-covered from the new angle the enemies are approaching from, and you should be as right as rain. The second and third wave of enemies will come from opposite ends of this area, but since they don't appear simultaneously, it's virtually impossible to get stuck in a pincer here. Remember that as soon as you begin firing, you'll no doubt draw attention to your location, so it's at that point that you'll either want to settle in for the battle, or move to a new location in an attempt to keep the enemy guessing. Instead, use the FAL or M4 and begin laying into the enemies scouring the snowy landscape looking for you. You can use this weapon immediately, but we actually recommend saving it for the final wave of enemies. You can get to the top of the train via some ladders and other debris, and up there, you'll find a grenade launcher. The nearby train car, turned on its side, is a good place to start. The best idea, bar none, is to seek higher ground and begin your assault from there. Stealth-kill the punk and steal his rifle, which will give you a better weapon than the pistol you begin with. You'll start crouched down in the snow as a lone enemy, by himself, crosses paths with you. The general idea here is to keep mobile, using the numerous weapons strewn around the wreckage to defend yourself best from the enemies you'll encounter. Thankfully, they come one after the other, so there's no time trigger that will ultimately allow dozens of enemies to descend on your location at once. The firefight that ensues here is made up of four primary waves. Armed with only a pistol, Drake is going to have to work hard to get out of this bind. That's when things get even more complicated, because enemy Jeeps show up on-scene to scour the wreckage. Badly wounded and freezing cold, he takes cover behind one of the destroyed train cars. The decorative key-dagger that was stolen from Drake is sitting in the snow in front of him, and he reclaims it. Instead, it will go right into a cutscene, identical to the beginning of the cutscene shown at - you guessed it - the end of the game's first chapter. Once you've successfully departed from the falling train, the game won't force you to replay the rest of the initial chapter, so no worries there. Just be sure to keep moving, especially when you're running through the falling train, because there are a few parts of the upward climb that necessitate a rapid response. You've done plenty of platforming at this point in the game. While not identical in nature in every single way to the first chapter's opening sequence, you'll still know what to do. We won't insult your intelligence by walking you back through this. Well, this looks awfully familiar, doesn't it? Now that the two halves of the story have collided, you'll have to replay a bit of the sequence you played through during Uncharted 2's very first chapter.
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